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Unicef Case Study

Wearable for Good. UNICEF operates within 190 countries. Their mission is to improve children’s lives, defend their rights, and help them fulfill their true potential.

Unicef

TECHNOLOGIES USED

Android
Swift
iOS

ENGAGEMENT MODEL

DEDICATED SOFTWARE DEVELOPMENT TEAM

WE HELPED UNICEF BY OFFERING THEM:

Teravision's nearshore software development team helped Unicef by offering:

  • - Budget and team flexibility
  • - Fast product iterations for product-market fit
  • - Technical and product advice

The Challenge

Meeting the exact business requirements is a hard task, doubly so when it comes to web application development. UNICEF needed help in building their wearable band Apps, which is why they contacted Teravision in the first place. Our proven track record of successful client strategies proved valuable enough in the long-term.

The particular challenges involved integrating ongoing gamification features with the UX/UI and API development. The original intent was to launch the application simultaneously on iOS & Android. However, this became an impossibility due to the Android version requiring larger amounts of testing on different devices. Based on these sets of devices, including specs & dimensions, our nearshore development services had to be re-coordinated.

Challenge
Solution

The Solution

Through proven client success strategies, any organization can benefit from Nearshore Software Development. We kept the application simple enough to use. This was to ensure that parents and their children could have ease of access while also offering them an engaging and functional experience. 

Our team worked in SCRUM format and was also responsible for project management with third-party providers. Web app development isn’t a simple process, so it’s essential to use the right model when attempting to do so. We chose SCRUM due to it being the best choice to maintain flexibility. It allowed us to manage ongoing requests transparency, and to apply these changes in a timely manner.

The Results

Fast Ramp-Up: We were able to ramp up the team in less than 48 hours, ensuring a continous flow for the project.
Technical & Product Development Know-How: We posted new releases for iOS and Android. However, we built these apps completely from scratch, using the previous versions as mere guidelines to gather user stories.

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